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Realm Rush
This project was created as part of a Unity 3D Game Developer Course from GameDevTV. It features a tower defense game where the main goal of the player is to hold off the upcoming waves of enemies by placing turrets in order to protect his castle. The first part of this course featured creating a conventional pathfinding method where the spawned enemies follow a predestined path to the player's castle. The other version of the game however features a dynamic pathfinding mechanic in which enemies always try to find the shortest possible route to the player's castle and adapt their movement based on the towers that the player builds.
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