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Programming Elective AI Game
In this project me and 4 other programmers were tasked with creating a game where the "player" would only be a spectator and all the action will happen autonomously with the help of simple AI. During the development of the project I learned a lot of new things regarding programming in Unity such as a State Pattern. Apart from that I also ended up creating the one and final level for the game based on previously discussed ideas.
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